Nomadic советует:
Вот, взгляни.
... function CreateRotatedFont(F : TFont; Angle : Integer) : hFont; {-create a rotated font based on the font object F} var LF : TLogFont; begin FillChar(LF, SizeOf(LF), #0); with LF do begin lfHeight := F.Height; lfWidth := 0; lfEscapement := Angle*10; lfOrientation := 0; if fsBold in F.Style then lfWeight := FW_BOLD else lfWeight := FW_NORMAL; lfItalic := Byte(fsItalic in F.Style); lfUnderline := Byte(fsUnderline in F.Style); lfStrikeOut := Byte(fsStrikeOut in F.Style); lfCharSet := DEFAULT_CHARSET; StrPCopy(lfFaceName, F.Name); lfQuality := DEFAULT_QUALITY; {everything else as default} lfOutPrecision := OUT_DEFAULT_PRECIS; lfClipPrecision := CLIP_DEFAULT_PRECIS; case F.Pitch of fpVariable : lfPitchAndFamily := VARIABLE_PITCH; fpFixed : lfPitchAndFamily := FIXED_PITCH; else lfPitchAndFamily := DEFAULT_PITCH; end; end; Result := CreateFontIndirect(LF); end; ... {create the rotated font} if FontAngle <&tg; 0 then Canvas.Font.Handle := CreateRotatedFont(Font, FontAngle); ... |
Вращаются только векторные шрифты. [001614]